Hello
I am a seasoned game programmer specializing in Unity (C#) and Godot (GDScript and C#). Since 2014, I have been actively involved in Unity game development, and I have been working professionally in this field since 2020. I have successfully developed and released over 15 mobile games for Android and iOS platforms. My expertise spans various genres, including hyper-casual, multiplayer, strategy, card, and board games.
Employment History
Game Programmer – Hoplon Infotainment
Tenure: Jun 2023 – present, Florianópolis, BR (Remote Position)
Role: Code architecture, GUI and gameplay programming, bug fixing, implementation of localization, build and release to storefronts.
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Game Developer – Crowdform Digital Product Studio
Tenure: Nov 2022 – Jan 2023, London, UK (Remote Position)
Role: Bug fixing, feature improvement, and testing using Godot Engine. Implementation of localization.
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Game Programmer, Izyplay Game Studio
Tenure: Aug 2020 – Nov 2022, Porto Alegre, BR (Remote Position)
Role: Code architecture, UI and gameplay programming, bug fixing, optimization, build and release to storefronts. Creation of in-house standards following industry best practices for code development.
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Administrative Assistant, CREA-DF
Tenure: Mar 2013 – Aug 2020, Brasília, BR (Not game dev related)
Role: General administrative duties related to HOD.
Education
Technology in Digital Games
at IESB - Instituto de Educação Superior de Brasília
Aug 2012 – Jun 2015, Brasília, Brazil