I am an experienced game programmer with a specialization in Unity C# and Godot Engine. Since 2014, I have been actively utilizing Unity for game development projects, and since 2020, I have been working professionally in this field. Throughout my career, I have successfully developed and released more than 10 mobile games on both Android and iOS platforms. Alongside my technical expertise, I am well-versed in using Git and implementing agile workflows to ensure efficient project management. My programming expertise extends to various genres, including multiplayer, card, and board games.
Game Developer, Crowdform Digital Product Studio
Period: Nov 2022 – Jan 2023, London, UK (Remote Position)
Role: Bug fixing, feature improvement, and testing using Godot Engine. Implementation of localization.
Game Programmer, Izyplay Game Studio
Period: Aug 2020 – Nov 2022, Porto Alegre, BR (Remote Position)
Role: Game programming using Unity C# for mobile games, code architecture, gameplay programming, bug fixing, optimization, and building/releasing to storefronts. Creation of in-house standards following industry best practices for code development.
Administrative Assistant, CREA-DF
Period: Mar 2013 – Aug 2020, Brasília, BR (Not game dev related)
Role: General administrative duties related to HOD.
Technology in Digital Games
at IESB - Instituto de Educação Superior de Brasília
Aug 2012 – Jun 2015, Brasília, Brazil