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I am an experienced game programmer with a specialization in Unity C# and Godot Engine. Since 2014, I have been actively utilizing Unity for game development projects, and since 2020, I have been working professionally in this field. Throughout my career, I have successfully developed and released more than 10 mobile games on both Android and iOS platforms. Alongside my technical expertise, I am well-versed in using Git and implementing agile workflows to ensure efficient project management. My programming expertise extends to various genres, including multiplayer, card, and board games.

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Employment History

Game Developer, Crowdform Digital Product Studio

Period: Nov 2022 – Jan 2023, London, UK (Remote Position)

Role: Bug fixing, feature improvement, and testing using Godot Engine. Implementation of localization.

Game Programmer, Izyplay Game Studio

Period: Aug 2020 – Nov 2022, Porto Alegre, BR (Remote Position)

Role: Game programming using Unity C# for mobile games, code architecture, gameplay programming, bug fixing, optimization,  and building/releasing to storefronts. Creation of in-house standards following industry best practices for code development.

Administrative Assistant, CREA-DF

Period: Mar 2013 – Aug 2020, Brasília, BR (Not game dev related)

Role: General administrative duties related to HOD.


Technology in Digital Games
at IESB - Instituto de Educação Superior de Brasília
Aug 2012 – Jun 2015, Brasília, Brazil

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