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Unity  |  Godot  |  C#  |  Python  |  backend for games  |  i18n

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Projects

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Deckana (WIP)

Step into a magic school where your deck evolves each round. Experiment with card combinations to reveal hidden spells and defeat the literal demons of a student life: anxiety, exams, or procrastination.
 

Coming soon to Steam
More info

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Serverless Game Architecture

A multiplayer turn-based game architecture to run games on a serverless backend. The game implemented is rock-paper-scissors for the Azure Functions platform, but the code is modular enough to change the game and the service provider more easily.

Learn More >

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Cardgame Framework

A framework for Unity that implements a rules engine to ease up the development of card and board games with setup using a custom scripting language.

Learn More >

Professional Projects

As a professional programmer, I have worked on a variety of hyper-casual mobile games across many genres. Some of them are listed below:

Adventure Miner
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A hyper-casual game about mining and collecting ores. It had over 7 million downloads from mobile stores and thousands of plays on the web.

Check it on Google Play, App Store, and CrazyGames.com.

Dots Hub
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A puzzle game about moving blocks and connecting colors.

Check it on AppMagic.

Love Arrow

Tile-matching puzzle game with metagame features about a cupid that joins couples.

Check it on AppMagic.

Match 'n' Merge

A tile-matching game with a nature elements theme.

Check it on AppMagic.

Shepherd Farm

A management game about collecting wool and selling for clients.

Check it on AppMagic.

And other hyper-casual games that only went through the CPI testing phase. Namely, P.O.W. Rescue Mission, Mole Heist, Burrow Blast, Train Miner, Footvolley, Bullseye Balloons, Blob Drive, Bounce Tower Puzzle, Photobomber, Tennis Demolition and Hungry Mole.

Contact

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© 2026  Alex Kalkatos

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