Welcome to the online portfolio of Alex Kalkatos, professional game developer.
These are projects I've been working in recent years. I'm a big fan of card and board games, so my designs tend to be heavly influnced by experiences playing games from those genres.
A framework for Unity that implements a rules engine to ease up the development of card and board games with setup from a scripting language or in-editor configurations.
Currently, still a work in progress. It can be seen working on the games below.
My Veggie Dragon
A collection of solitaire games with themes around taking care of a dragon and dragon activities, like feeding, flying, adventuring, firebreathing, looting...
This game uses my Cardgame Framework and is currently in early development.
An implementation of Klondike solitaire using the framework above.
While running the game, it is possible to press "D" on the keyboard to see the debug logs showing the rules engine working.
It can be played on itch.io.
Since August 2020 I've been working as a programmer at Izyplay Game Studio with focus on hyper casual mobile games. While there, I've helped make the following games:
And other hyper casual games that only went through the CPI testing phase. Namely, P.O.W. Rescue Mission, Mole Heist, Burrow Blast, Train Miner, Footvolley, Bullseye Balloons, Blob Drive, Bounce Tower Puzzle, Photobomber, Tennis Demolition and Hungry Mole.
These are some games made for a bunch of game jams I've participated since 2014.