Welcome to the online portfolio of Alex Kalkatos, professional game developer.

More can be found on my GitHub or Itch.io pages.

 

  Games  

Personal Projects

These are projects I've been working in recent years. I'm a big fan of card and board games, so my designs tend to be heavly influnced by experiences playing games from those genres.

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Cardgame Framework

A framework for Unity that implements a rules engine to ease up the development of card and board games with setup from a scripting language or in-editor configurations.

Currently, still a work in progress. It can be seen working on the game below.

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Kreator Solitaire

An implementation of Klondike solitaire using the framework above.

While running the game, it is possible to press "D" on the keyboard to see the debug logs showing the rules engine working.

It can be played on itch.io.

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Cards for Quests

A card game where you traverse a dungeon made of face down cards.

 

While making this game I built the first version of the Cardgame Framework above.

It can be played on itch.io.

Professional Projects

Since August 2020 I've been working as a programmer at Izyplay Game Studio with focus on hyper casual mobile games. While there, I've helped make the following games:

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Adventure Miner

A hyper casual game about mining and collecting ores.

My Role

I worked as a programmer, from code architecture to the development and maintenance of the game systems.

It can be played on Google Play, App Store and CrazyGames.com.

To play, press and hold the enter key. To stop, release the enter key.

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And other hyper casual games that only went through the CPI testing phase. Namely, P.O.W. Rescue Mission, Mole Heist, Burrow Blast, Train Miner, Footvolley, Bullseye Balloons, Blob Drive, Bounce Tower Puzzle, Photobomber, Tennis Demolition and Hungry Mole.

Jam Games

These are some games made for a bunch of game jams I've participated since 2014.

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© 2021  Alex Kalkatos